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Finding LMI
for Emerging Occupations Multimedia: An
Illustration Of Finding LMI For Emerging Occupations
How can a person find labour market information for
emerging fields that are not yet coded and captured by
government occupational classification systems and
projections, such as multimedia, organic farming,
forestry under new forestry renewal strategies to restore
damaged forest lands and increase yields through
intensive silviculture, complementary medicine, or in
medicine using new technologies? This obviously takes
more investigation and analysis. fast and easy place to
start is the public library with a review of newspaper
and magazine articles on the subject. The following is an
example of information on an emerging field - multimedia
- that can be gleaned from current articles in a library.
One emerging field that is capturing the interest of
many young people is multimedia. It has already captured
the imagination of telephone, cable television,
communication and entertainment companies and has created
a vastly changing multi-billion dollar world of digital
convergence where computer, graphics, text, video film
and sound merge on the desktop. Multimedia has
applications in business, education and the entertainment
industry. But neither "multimedia specialist"
nor "digital engineer" is in the indexes of the National Occupational
Classification (NOC) manual or Work Futures. Even the
information provided in the recent sector study on the
Canadian broadcast industry is limited (although
promising).
Post-production technology has
changed considerably. The increase in the use of
digital technology and computerization has helped to
offset the high costs of some aspects of production.
Realistic images can now be generated pixel by pixel
to stimulate real characters and scenes, thereby
blurring the distinction between reality and
animation. For example, the ability to modify the
appearance of a building explosion, through the use
of computer technology, so that it can be used in
different programming reduces production costs. This
has resulted in the need for highly skilled computer
technicians who are creative and understand the art
of film-making. The work is so technically demanding
that it is difficult to find people with the
necessary skills. (Canadian Broadcasting Industry
Human Resources Steering Committee, 1993, p. 81).
Ten articles published in the Vancouver Sun
newspaper between June 1994 and January 1995 reveal the
following information for someone interested in the
emerging field of multimedia with applications in the
film industry.
Status of the Industry: Canada
- Tax incentives and government funding that built
Canada's film industry are fading out, but
prospects for the film industry have never looked
brighter.
- Throughout the recession, the film industry grew.
Production of advertising took a hit, but
production of corporate films, feature films and
TV series continued strong.
- New opportunities are opening up in TV, with nine
new cable stations licensed in Canada this year
and up to 150 new stations to be operating in the
United States by 2000.
- The Canadian Radio-television and
Telecommunications Commission (CRTC) has approved
the video game giant, Sega, to deliver its games
into the home via cable (digital delivery). This
opens the door for smaller Canadian firms to have
a shot at exposing their games to a wide
audience. portion of the profits generated by the
new Sega channel will go to an Interactive
Entertainment Development Fund to help aspiring
game designers. Nintendo of Canada has plans of
its own to launch a similar service.
Status of the Industry: British Columbia
- The total number of feature film and TV
productions from January to the end of November
1994 was 85, 12 more than in the whole of 1993.
The net money spent in British Columbia in 1993
was 285 million, and the B.C. Film Commission
estimates 1994 numbers at 350 million, with an
added 50 million in post-production services,
commercials, industrials and video.
- The main reason American studio projects choose
to shoot in Vancouver is the relative value of
the Canadian dollar, but more often producers now
say there are other factors, including
uncluttered/natural locations and talented crews.
- Most American movies and TV shows that film in
British Columbia ship raw footage back to Los
Angeles for post-production. Special effects,
editing, scoring and credits are assembled in the
United States. But post-production is starting to
be done in Vancouver. The B.C. Film Commission
isn't yet tracking the impact of the new
business, but the director says The post-sound
sector is doing some amazing things." And
the situation could improve if there's enough
qualified talent to do the work here.
- The 3-D software industry is nearly a decade old,
but recent breakthroughs in hardware and software
development costs have spurred strong growth.
Definition of Digital Imaging
Digital imaging works on the premise that an image, or
a series of images can be turned into electrical patterns
- like a TV signal, or video magnetic recording - which
can in turn be digitized, or turned into computer binary
code. Once the image has been translated into computer
speak, it can essentially be manipulated into anything.
For example, when Brandon Lee died unexpectedly on the
set of The Crow, the director was left with gaping
holes in the editing room. They needed Lee for seven more
scenes. Digital engineers isolated Lee's face, digitally
painted it onto a body double who walked through the
action, and presto, Brandon Lee was alive and walking on
screen.
Applications:
- interactive video games;
- films and TV special effects/graphics/animation;
- manufacturing for visualizing computer assisted
design (CD) data;
- medicine for visualizing CT scans; and
- for forensic and legal reconstructions.
Digital Delivery
- Digital delivery can send everything from a
full-length feature film, to a CD to a video game
though the coaxial cable that hooks up to a TV C
or the telephone wire that hooks up to a
computer.
- The real benefit of the Digital delivery system
is that it makes distribution more affordable by
reducing the capital costs of printing electronic
cartridges in Japan and abroad.
Skill Shortages
- Responding to a global shortage of video game
designers, Nintendo of Canada Ltd. is helping to
support a new school in Vancouver, the DigiPen
Applied Computer Graphics School, to teach 60
students how to create video games.
- Toronto-based, Alias Research Inc., one of the
world's leading providers of film animation and
special effects software (creators of the
computer special effects for Terminator 2,
and Jurassic Park), is investing 650,000
worth of special-effects computer software in the
Vancouver Film School's multimedia division to
train computer animators. Alias has partnerships
with about 40 schools worldwide because schools
and students cannot keep up with the prohibitive
cost of equipment.
The Downside
- Newspaper review of an article in The
Economist (September 17, 1994) concludes that
while multimedia may be heaven for consumers,
it's shaping up to be hell for the industry,
because consumers are not likely willing to spend
the kind of dollars that getting multimedia
products in their home will cost.
- Another of the newspaper articles quotes Bill
Gates of Microsoft: People talk about video on
demand because it's one of the few things in
multimedia for which you can predict a revenue
stream. But it won't generate enough revenue to
pay for the infrastructure. The article goes on
to calculate that a nationwide video-on-demand
service in a country as large as the United
States would need to generate 20 of revenue per
week from each subscriber. The article concludes:
"If the industry is ever to recoup the vast
sums it is investing in computing, communications
and interactive technology, its customers will
have to do more than just trade in their cars for
PCs: they will have to spend more on multimedia
than they have ever done on TV, or films, or
books, or CDs, or any other form of
entertainment. Why should they?"
- Research by SRI International demonstrates that
new media such as data stored on CD-ROM and
interactive computer use on a broad scale, are at
least 10 to 15 years away. Although huge works,
like encyclopedias, are increasingly crammed into
a small shiny CD-ROM disk, there are too many
obstacles for the new media to quickly replace
newspapers, books and paper reports. Impediments
include the lack of infrastructure such as cable,
high costs, complicated use and incompatibility
of different media.
Qualifications/Earnings for Work in Computer
Special Effects/Digital Engineering
- It takes a good computer background to get in and
six years experience to earn 100 an hour.
- A graduate from Sheridan College in Toronto can
get US 80,000 to 100,000 U.S. straight out of
school.
Where is Work Available
- There are only a handful of Canadian firms that
design video games or develop 3-D animation
software for the film industry.
- A graduate is most likely to find work
internationally.
- Nintendo products are designed in Japan, the
United States and Europe.
Education
- At the DigiPen Applied Computer Graphics School
in Vancouver entry into the program for video
game designer requires high school or college
graduation with a B average or better in math,
with both artistic and scientific abilities.
Tuition is 8,500 a year for the two-year program.
Graduates should be ready to join an existing
game software company or start their own
business.
- The Vancouver Film School's multimedia division
offers computer animator program.
Contact Names
The following organizations were cited in the articles
(contact names were also provided).
- Federally funded Centre for Image and Sound
Research, Vancouver
- University of B.C.'s MAGIC (Media and Graphics
Interdisciplinary Centre)
- B.C. Film Commission, Vancouver
- Nintendo of Canada Ltd., Richmond, B.C.
- Alias Research Inc., Toronto
- Sega of Canada
- Vertigo Technology Inc., Vancouver; developer of
modeling and animation software for the film
industry, 15 employees
- Northwest Imaging and FX; digital post production
house in Vancouver, has grown from three
employees to 18 full-time and 15 free-lance
employees since 1990 (Credits: X-Files).
- Rainmaker Imaging Corp., Vancouver, 50 full-time
staff; controls 50 percent to 60 percent of the
video post-production market in British Columbia.
recent joint venture with Gastown Post and
Transfer, will provide technical services, such
as digital compression and high-end computer
graphics, for producers and publishers of
interactive programs.
- Up and coming multimedia companies: Radical
Entertainment Ltd. and Motion Works, Inc.,
Vancouver.
References to Further Reading
The Economist, September 17, 1994 issue
The Futurist Magazine, January, 1994
Now the client has some contact names of businesses
and organizations to start verifying the information and
for finding out more. Enough background information has
been gained to start asking intelligent questions about
the industry and the jobs available. Some possible
questions to investigate follow.
Companies/Experts. Were any of the articles
biased for or against the industry or company?
Companies. From which schools or programs do
you prefer to hire? What is the best way to break into
the field? Who else should I talk to?
People Already Working in the Field. Are there
any volunteer activities or entry-level positions
possible to test out the waters before committing to the
field/training? What trade journals, professional groups
should I be aware of?
Schools. How have your graduates fared in
finding jobs?
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